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1. Super Kerr-Induced Nanocoatings (SKINs) - in Test Server Feedback [original thread]
Don't want to read all pages but here some feedback : - Bug : change skin several time dureing a warp : the warp tunnel won't fade out when exiting warp until speed indicator goes back into m/s - feature : please add to the market option a filte...
- by Buzz Dura - at 2015.04.04 17:19:55
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2. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Quote: breakthroughs in the field of mind-machine interfacing Quote: The Entosis Link module represents the central interaction mechanic Quote: The Entosis Link is used for all kinds of manipulation of these structures. In general,...
- by Buzz Dura - at 2015.03.05 23:48:27
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3. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Drones can be assigned to another player on grid, why should it be different ? Keep assist Remove Warp More caps and supers on GRID, risk vs reward rebalanced End of story ?
- by Buzz Dura - at 2015.02.28 12:37:52
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4. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Gate Online anyone ?
- by Buzz Dura - at 2014.10.18 08:51:24
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5. Band-aid for the "40% just levels his raven": highsec issu... - in Player Features and Ideas Discussion [original thread]
If we want people not to get stuck in the solo raven in NPC corp end game issue. What about automatic message from CCPevery week after 2 month of sub with link to the corp search tool, the forum : EVE Corporations, Alliances and Organizations Cent...
- by Buzz Dura - at 2014.06.07 10:03:00
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6. Another thread of small tweaks - in Player Features and Ideas Discussion [original thread]
Here some ideas i got for some time now : Ship maintenance bay : - allow isotopes stored in fuel bay of blops stored in ship maintenance bays - since incoming reprocess changes > allow mods in cargo of ships stored in ship maintenance bays (ma...
- by Buzz Dura - at 2014.06.07 02:13:00
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7. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&m=4606434#post4606434 Buzz Dura wrote: CCP if youwant to choose between several setup to carry more load, more tank or more speed etc why don't you forget about rigs and add low slots in...
- by Buzz Dura - at 2014.05.21 17:06:00
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8. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Drezen Tor wrote: Buzz Dura wrote: I did not find enough out of the box suggestion, here some : add a med slot keep the only 1cpu/1PG role bonus : Autopilot warp at zero Can fit Target Spectrum Breaker -100% requirement to Target Spectru...
- by Buzz Dura - at 2014.05.19 19:27:00
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9. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
I did not find enough out of the box suggestion, here some : add a med slot keep the only 1cpu/1PG role bonus : Autopilot warp at zero Can fit Target Spectrum Breaker -100% requirement to Target Spectrum Breaker
- by Buzz Dura - at 2014.05.19 17:57:00
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10. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
without at least 2 T1 cargo rig, you can't transport CSAA or ihub...
- by Buzz Dura - at 2014.05.18 15:52:00
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11. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
and what about a little buff to the range ? Max Jump Range:5 > 6.5 lightyears ?
- by Buzz Dura - at 2014.05.17 22:39:00
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12. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Steve Ronuken wrote: It should be noted: You can't fit 3 T2 cargo rigs on a freighter or JF. The JF only has 2 slots. The Freighter only has 400 calibration. T2 cargo rigs have a calibration cost of 150. So that's 2 T2 rigs, and 1 T1 rig. ...
- by Buzz Dura - at 2014.05.17 21:44:00
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13. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Buzz Dura wrote: Buzz Dura wrote: http://i.imgur.com/b4obsew.png for those who missed some figures... What about Fenrir and Providence? Look at the pattern of the dev post. so you get the same diffrence of ...
- by Buzz Dura - at 2014.05.17 21:33:00
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14. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Buzz Dura wrote: http://i.imgur.com/b4obsew.png for those who missed some figures...
- by Buzz Dura - at 2014.05.17 20:59:00
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15. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
i see some people can't discuss without being rude... It's just a game. Get your life back...
- by Buzz Dura - at 2014.05.17 20:41:00
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16. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Buzz Dura wrote: CCP if youwant to choose between several setup to carry more load, more tank or more speed etc why don't you forget about rigs and add low slots instead. Rigs are expensive refit ! That would still mean yo...
- by Buzz Dura - at 2014.05.17 20:32:00
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17. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
CCP if youwant to choose between several setup to carry more load, more tank or more speed etc why don't you forget about rigs and add low slots instead. Rigs are expensive refit !
- by Buzz Dura - at 2014.05.17 20:12:00
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18. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
http://i.imgur.com/b4obsew.png technically,all freighters are now pretty much the same in capacity. You can have better cargo or same cargo with very little improvement of hull HP with 1 hull rig... JF are .... well ... plug the cargo rig beca...
- by Buzz Dura - at 2014.05.17 20:07:00
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19. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
double nerf for JF... Fuel cost goes up in one thread and now cargo and align time is nerfed... So nox for the same volume, i will pay more and in certain case i will need a second trip...
- by Buzz Dura - at 2014.05.17 18:26:00
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20. Sticky:Kronos features on Singularity - in Test Server Feedback [original thread]
https://forums.eveonline.com/default.aspx?g=posts&m=4602548#post4602548 For a few seconds, you can still see in space and on overview bracket of ship getting out of grid in warp thousands of km away even after the new effect of ships leavin...
- by Buzz Dura - at 2014.05.17 16:13:00
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